

Q: Will you release your game with day one Linux support or will be there a some delay before the Linux version will be shipped?Ī: Right now I can’t tell you, sorry, but I wish it will be day one support. Q: Do you anticipate any problems that may occur during the porting process?Ī: I don’t think there will be any big problems, but if they will, I will be glad of any help from Linux community. Also the more people playing our game, the better for us:) So they would probably like to know, what is your motivation to port your game to Linux?Ī: It’s quite simple, Unity supports export for Linux and Mac, so it didn’t take much time to make it.

Q:You might know that our readers are gamers, but they are also Linux users. Based on the trailer, all survivors seems to be white, are you going to include a more diverse cast in your game? Q: There is one potentially controversial question I would like to ask. YouTube videos require cookies, you must accept their cookies to view. Q: So you have chosen a post-apocalyptic setting with “zombies”, aren’t you afraid that this genre is a bit crowded and you might have a hard time to differentiate yourself?Ī: We’re trying to go away from the word “zombie” a little, but actually I’m ok with it, for me main thing that a game was good. And when he is in his way to the next station, he needs to control train, configure reactors and of course he has to take care of passengers (heal and feed them). So stations are a large levels (villages, towns, factories) where the hero fights with enemies, looking for supplies and survivors. Can you tell more about it? (I will more than likely add some follow up questions based your answers)Ī: Yeah, our hero moves through the world by train, and from time to time he stops at stations. Q: As I can understand, The Final Station is a hybrid of two genres, train simulator and 2D platformer. Q: You are getting published by tinyBuild, but is having a publisher worth it?Ī: I can tell, that if we didn’t get the publisher, our game would never have been finished. But of course we are also working with several freelancers (sound, music, promo art). Q: You are not creating games by yourself, what can you tell us about the team at “ Do My Best, Games”?Ī: “Do My Best” is just a name for me and my friend Andrey Rumak, it’s only two of us. Q: Can you tell us something about yourself?Ī: My name is Oleg, for 10 years I have worked as a web designer, and 6 of them I tried to get into the gaming industry.
